|Factions||Rebel Alliance VS. Galactic Empire|
|Size||16, 32, 64|
|Briefing||"During the aftermath of the Battle of Endor, Imperial forces scattered across the forest moon. One such force, a platoon of troopers returning too late from a deep recon mission, has decided to cut its losses and run. They have two shuttles ready to evacuate them, but with the Rebel fleet still in orbit any escape attempt would be doomed. Monitoring Alliance comm chatter they have discovered that a Gallofree transport has crash landed near their position. Salvaging the vessel’s transponder could be their ticket off the planet. However, as the platoon approaches the wreckage a Rebel search and rescue team arrives. Deploying a communications jammer to block any transmissions, the troopers move in."|
Endor Clearing features infantry combat in a relatively flat and very open forest environment, as a platoon of Imperials clashes with a team of Rebels over a crashed Gallofree Medium Transport. Stealth and sniping are the order of the day.
|Alliance Vehicles||Imperial Vehicles|
|Armored Land Speeder||AT-ST|
|74-Z Speeder Bike|
|Classes: Trooper, Heavy Weapons Specialist, Support, Medic and Officer.|
- This is a Push map. You can only take Control Points connected to at least one currently under your team's control. The minimap indicates connected Control Points.
- Get a sniper rifle. On Endor Clearing, with flat terrain and lots of ferns for cover, snipers are absolutely vital. Set up a position within view of the action and start popping off shots on enemy Combat Speeder drivers, tripod repeaters and infantry. If you do your job well, you'll make the enemy run for cover and enable friendly troops to advance with fare more ease. Oh, and remember that killing things is only half your job as a sniper - make sure you spot as many enemies as possible too!