First Strike Mod Wiki
First Strike Mod Wiki

Release 1.4[]

Our third major release

Weapons

  • Iron Sights properly do not have cross hairs
  • Many new models and animations
  • Some enhanced textures

Vehicles

  • TK between starfighters should be reduced/eliminated allowing for FF to be toggled back on if so desired.
  • T-16 Skyhopper added.
  • Snow Speeder damage reduced
  • Atmospheric X-Wing and TIE Interceptor Added

Maps

  • Bandomeer Refinery Assault
  • Lok Wastelands
  • Null Sensor Station
  • Numerous tweaks to existing maps

Visuals

  • Many enhanced textures
  • Lightmapped interiors for several locations
  • Several new models for existing assets
  • Custom shader support

Release 1.3[]

Weapons

  • Almost every rifle and pistol in the mod has had its accuracy tweaked and adjusted to be more accurate.
  • Medic Grenades no longer able to be replenished to avoid spamming
  • Ewebs/MKii’s have been given a bit more starting ammo
  • Squad leader ping has been increased in radius and amount of pings available
  • Deployable uav beacons can no longer be replenished
  • Support class now only has 2 mines, and the mines can no longer be rearmed
  • Sniper rifles now changed to reload like other weapons

Droids

  • Droids should not kill you now when you deploy them
  • Droid surfing has been eliminated
  • Trooper UAV Droid now has a decrease in radius of ping and a longer time in between pings
  • Heavy Weapons droids should now be more useful/powerful

Vehicles

  • Space Fighter targeting systems have been fixed, which should make fight-on-fighter combat on our space maps a lot more fun once again.
  • Freerunner APC crash fix
  • All heavy land vehicles (and on some maps the ATSTs) have been locked to their teams permanently. No more vehicle stealing.
  • Firehawke HUD changed to match the other imperial vehicles

Maps

  • Ticket Drain Fixed on Convoy Raid 64p
  • Additional Y-wing spawns were added to Convoy raid to help tackle spawncamping.
  • Several building exploits were fixed on the Tatooine maps
  • Rhen var Ice Plains reduction in combat area for all versions to encourage more direct combat
  • Lighting adjusted on Mos Entha and spawn points moved and added for the Crashed Corvette CP
  • Bestine's 32p first hill flag is now one way. Once the rebels take it imps can't cap it back.
  • Bestine's freerunner will now spawn more frequently
  • Ryloth 16p shrunk to the top half of the map
  • Ryloth's vehicles are all now locked to their appropriate teams.
  • 32p Ryloth has seen a reduction in the amount of aircraft on it. They will also take longer to spawn (with exception to the lambda)

General

  • Several graphical issues have been addressed and fixed
  • The game doesn't hang on the black screen when initially loading if you're in windowed mode and not focused on the game at start.

Hotfix 1.25[]

Hotfix released soon after 1.2

Changelog (not complete)

  • Capital Ship Engines Repaired
  • Ticket Loss Repaired
  • Mini Maps Made Clearer
  • Gallofree Escape Repaired
  • Commander Implemented
  • 32p Ryloth Implemented Aerial Craft

Release 1.2[]

The second major release

Maps

  • Added Battle of Ryloth
  • Added Rhen Var Research Facility
  • Added Rhen Var Ice Plains
  • Added Imperial Convoy Raid
  • Added Tatooine Bestine
  • Added Battle of Yavin
  • Added Endor Clearing + high poly trees made
  • Endor Strike team lightmaps tweaked, Imperial outpost lightmapped, mini turbolasers added to outpost, end of round bug fixed
  • Escape from hoth Star Destroyer Hangar lightmapped
  • General visual clean-up of maps

Vehicles

  • Added T1-B Hovertank
  • Added Firehawk Hovertank
  • Added Rebel Freerunner (including Artillery version)
  • Added T-47 Airspeeder
  • Added Lambda Shuttle
  • Added Tie Defender
  • Added Ryloth mining lifts and mine trucks
  • Added Rebel anti-personnel and anti-vehicle ground turrets
  • Starfighters coded for atmospheric flight
  • Damage Zones added to Capital Ships
  • Boost function added to Capital Ships
  • Winter version of Speederbike
  • Winter version of Firehawk
  • Dust effects added to ground vehicles
  • 1st person arms added to Speederbike
  • Wreck meshes done for most vehicles

Characters

  • Added Endor Rebel Squad Leader
  • Added Snow Rebel Squad Leader
  • Improved Rebel Fleet Soldier texture
  • Improved Rebel Pilot texture
  • Improved 1st person hand textures for Fleet Rebel, Fleet Rebel Officer, and Imperial Officer

Weapons

  • Improved E-11 texture and normal maps
  • Improved E-11 Carbine texture and normal maps
  • Improved SE-14r Repeating Blaster texture and normal maps
  • Improved MG15 Assault Rifle texture and normal maps
  • Improved A280 Assault Rifle texture and normal maps
  • Improved E17D Rifle texture
  • Improved MK1 Rifle texture
  • Improved T-10 Rifle texture
  • Improved DH17 Pistol texture
  • Improved Proton Torpedo Launcher texture
  • Increased polycounts on some weapons
  • Most weapons given new animations
  • Reloading added to certain weapons
  • Easteregg kit added to certain maps

Misc

  • Certain main menu improvements (new background, menu sounds, etc)
  • Various collision and visual mesh fixesoptimizations
  • Some misc effects added
  • Over 12 high priority bug fixes

Hotfix 1.1[]

A hotfix released soon after 1.0 to adress some of the more serious bugs and problems encountered.

Changelog

  • Server overhead has now been reduced so your servers will run much smoother
  • CTD bugs: We have eliminated several major ones but there may still be more. Any feedback is welcome if your server crashes
  • Memory Leak has been fixed
  • Some scopes have been improved for visibility
  • All maps have been optimized more for better performance
  • Mos Espa minimap is now accurate and includes a pushmap indicator to show players which flags can be taken and in what order.
  • Various visual details have been improved as well as other minor fixes
  • Various wallhacks addressed for all Endor rocks as well as some Mos Espa buildings
  • Escape from Hoth Beacon radius doubled
  • Mos Espa Assault landspeeder fixed for some errors as well as increased armor and improved camera visibility while gunner is operating the gun
  • Rebel trooper uav droid recoded to be like the imperial version
  • EMP is more effective now
  • Anti Spawn Camp under ISD hanger

Release 1.0[]

The first release of the mod. There's no changelog available as such, but here's the features list.

Maps

Vehicles

Weapons


Original Source http://www.fsmod.com/img/First_Strike_v1.2_Changelog.txt