Release 1.4[]
Our third major release
Weapons
- Iron Sights properly do not have cross hairs
- Many new models and animations
- Some enhanced textures
Vehicles
- TK between starfighters should be reduced/eliminated allowing for FF to be toggled back on if so desired.
- T-16 Skyhopper added.
- Snow Speeder damage reduced
- Atmospheric X-Wing and TIE Interceptor Added
Maps
- Bandomeer Refinery Assault
- Lok Wastelands
- Null Sensor Station
- Numerous tweaks to existing maps
Visuals
- Many enhanced textures
- Lightmapped interiors for several locations
- Several new models for existing assets
- Custom shader support
Release 1.3[]
Weapons
- Almost every rifle and pistol in the mod has had its accuracy tweaked and adjusted to be more accurate.
- Medic Grenades no longer able to be replenished to avoid spamming
- Ewebs/MKii’s have been given a bit more starting ammo
- Squad leader ping has been increased in radius and amount of pings available
- Deployable uav beacons can no longer be replenished
- Support class now only has 2 mines, and the mines can no longer be rearmed
- Sniper rifles now changed to reload like other weapons
Droids
- Droids should not kill you now when you deploy them
- Droid surfing has been eliminated
- Trooper UAV Droid now has a decrease in radius of ping and a longer time in between pings
- Heavy Weapons droids should now be more useful/powerful
Vehicles
- Space Fighter targeting systems have been fixed, which should make fight-on-fighter combat on our space maps a lot more fun once again.
- Freerunner APC crash fix
- All heavy land vehicles (and on some maps the ATSTs) have been locked to their teams permanently. No more vehicle stealing.
- Firehawke HUD changed to match the other imperial vehicles
Maps
- Ticket Drain Fixed on Convoy Raid 64p
- Additional Y-wing spawns were added to Convoy raid to help tackle spawncamping.
- Several building exploits were fixed on the Tatooine maps
- Rhen var Ice Plains reduction in combat area for all versions to encourage more direct combat
- Lighting adjusted on Mos Entha and spawn points moved and added for the Crashed Corvette CP
- Bestine's 32p first hill flag is now one way. Once the rebels take it imps can't cap it back.
- Bestine's freerunner will now spawn more frequently
- Ryloth 16p shrunk to the top half of the map
- Ryloth's vehicles are all now locked to their appropriate teams.
- 32p Ryloth has seen a reduction in the amount of aircraft on it. They will also take longer to spawn (with exception to the lambda)
General
- Several graphical issues have been addressed and fixed
- The game doesn't hang on the black screen when initially loading if you're in windowed mode and not focused on the game at start.
Hotfix 1.25[]
Hotfix released soon after 1.2
Changelog (not complete)
- Capital Ship Engines Repaired
- Ticket Loss Repaired
- Mini Maps Made Clearer
- Gallofree Escape Repaired
- Commander Implemented
- 32p Ryloth Implemented Aerial Craft
Release 1.2[]
The second major release
Maps
- Added Battle of Ryloth
- Added Rhen Var Research Facility
- Added Rhen Var Ice Plains
- Added Imperial Convoy Raid
- Added Tatooine Bestine
- Added Battle of Yavin
- Added Endor Clearing + high poly trees made
- Endor Strike team lightmaps tweaked, Imperial outpost lightmapped, mini turbolasers added to outpost, end of round bug fixed
- Escape from hoth Star Destroyer Hangar lightmapped
- General visual clean-up of maps
Vehicles
- Added T1-B Hovertank
- Added Firehawk Hovertank
- Added Rebel Freerunner (including Artillery version)
- Added T-47 Airspeeder
- Added Lambda Shuttle
- Added Tie Defender
- Added Ryloth mining lifts and mine trucks
- Added Rebel anti-personnel and anti-vehicle ground turrets
- Starfighters coded for atmospheric flight
- Damage Zones added to Capital Ships
- Boost function added to Capital Ships
- Winter version of Speederbike
- Winter version of Firehawk
- Dust effects added to ground vehicles
- 1st person arms added to Speederbike
- Wreck meshes done for most vehicles
Characters
- Added Endor Rebel Squad Leader
- Added Snow Rebel Squad Leader
- Improved Rebel Fleet Soldier texture
- Improved Rebel Pilot texture
- Improved 1st person hand textures for Fleet Rebel, Fleet Rebel Officer, and Imperial Officer
Weapons
- Improved E-11 texture and normal maps
- Improved E-11 Carbine texture and normal maps
- Improved SE-14r Repeating Blaster texture and normal maps
- Improved MG15 Assault Rifle texture and normal maps
- Improved A280 Assault Rifle texture and normal maps
- Improved E17D Rifle texture
- Improved MK1 Rifle texture
- Improved T-10 Rifle texture
- Improved DH17 Pistol texture
- Improved Proton Torpedo Launcher texture
- Increased polycounts on some weapons
- Most weapons given new animations
- Reloading added to certain weapons
- Easteregg kit added to certain maps
Misc
- Certain main menu improvements (new background, menu sounds, etc)
- Various collision and visual mesh fixesoptimizations
- Some misc effects added
- Over 12 high priority bug fixes
Hotfix 1.1[]
A hotfix released soon after 1.0 to adress some of the more serious bugs and problems encountered.
Changelog
- Server overhead has now been reduced so your servers will run much smoother
- CTD bugs: We have eliminated several major ones but there may still be more. Any feedback is welcome if your server crashes
- Memory Leak has been fixed
- Some scopes have been improved for visibility
- All maps have been optimized more for better performance
- Mos Espa minimap is now accurate and includes a pushmap indicator to show players which flags can be taken and in what order.
- Various visual details have been improved as well as other minor fixes
- Various wallhacks addressed for all Endor rocks as well as some Mos Espa buildings
- Escape from Hoth Beacon radius doubled
- Mos Espa Assault landspeeder fixed for some errors as well as increased armor and improved camera visibility while gunner is operating the gun
- Rebel trooper uav droid recoded to be like the imperial version
- EMP is more effective now
- Anti Spawn Camp under ISD hanger
Release 1.0[]
The first release of the mod. There's no changelog available as such, but here's the features list.
Maps
Vehicles
Weapons
Original Source
http://www.fsmod.com/img/First_Strike_v1.2_Changelog.txt