First Strike Mod Wiki
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Please note that these figures are still preliminary and it would be advisable for teams to initially target their models to be 75-80% of the stated recommendations. Also of note is the fact that these figures are intended to get the most out of the Battlefield 2 engine, which is designed to support 100+ players in expansive environments with a mix of urban and open settings.

Vehicles Rec. Max. Polygon count 1P-cockpit poly count  Class 0, i.e. Buggies and civilian vehicles 4000 incl. integrated Kit parts in the mesh Integrated with original mesh and texture  Class 1, i.e. Hummer or Attack Heli. Airplane 5500 incl. integrated Kit parts in the mesh 1000 (Vehicles with entire interior could use up to 2000, i.e. Hummer)  Class 2, i.e. Tank 6000 incl.integrated Kit parts in the mesh 1000  Class 3, i.e. AA-Vehicles Or Transport Heli 7000 incl. integrated Kit parts in the mesh 1000  Class 4, i.e. LCAC (Hovercraft) 8000 incl. integrated Kit parts in the mesh 1000

Number of Vehicle LoD Steps and Reduction in Polycount  LoD0 100%   LoD1 40%   LoD2 15%   LoD3 2 - 4% 

Player Models Rec. Max. Tri-count 
5000 - 6000
Includes weapon housings, backpacks, ie; full kit on model.

1P Weapons Rec. Max. Polygon count 3P Weapon  Heavy MG 4000 40% of 1P  Assault Rifle 3000 40% of 1P  Pistol 1500 40% of 1P  Grenade 1000 40% of 1P  Knife 1000 40% of 1P

Objects - Buildings Rec. Max. Polycount  House small (i.e sheds) 800  House Medium (i.e village houses) 4000  House Huge (i.e City houses) 6000

Number of Building LoD Steps and Reduction in Polycount  LoD0 100%   LoD1 50%   LoD2 10%

 Misc. Objects

Smaller object doesn’t have any strict rules since it is impossible to categorize them in to groups with a strict polycount.

Collision size for the soldier: Standing: Height – 2.0m Width – 0.8m  Crouching: Height – 1.6m Width – 0.8m  Prone: Height – 0.8m Width – 0.8m

Poly counts: VEHICLES  LoD0 LoD1 LoD2 LoD3 Wreck LoD0 Wreck LoD1  Class0 4000 1600 600 100 800 80 Buggy, Civilian Cars  Class1 5500 2200 825 100 1100 110 Armored Car, Attack Helo, Jets  Class2 6000 2400 900 120 1200 120 Tank, APC (+500 on APC when added RL)  Class3 7000 2800 1050 140 1400 140 Transport Helo, AA Vehicle  Class4 8000 3200 1200 160 1600 160 LCAC  Cockpit1 5500 - - - - - Transport Helo, Dual Airplane  Cockpit2 3750 - - - - - Airplane  Cockpit3 2250 - - - - - Tanks, APC, AA Vehicle, Closed Armored Cars

WEAPONS  LoD0 LoD1 LoD2  3500 1000 250

CHARACTERS  LoD0 LoD1 LoD2  3500 1500 350

STATIC MESHES  LoD0 LoD1 (if LoD0 > 200) LoD2 (if LoD1 > 200) LoD3 (if LoD2 is still > 1000)  100% 70 – 60 % < 30% As few polys as possible

Also see the Polycount Guidelines for a more detailed breakdown of the polycounts. As has been said before, there are many factors that affect performance, so these are more suggestions than hard rules. You will have to use your own judgement and do lots of testing to arrive at the best solution for your situation.

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